![]() ![]() ![]() not only worked a SNK for decades before moving to Dimps, where he did battle planning work on Street Fighter IV, game design work on Super Street Fighter IV and Street Fighter x Tekken, and directorial work on Super Street Fighter IV: Arcade Edition. ![]() Let people say what they want in regards to the game's visuals, but considering the most of the old SNK R&D1 and Director behind this project formerly worked on Garou and older games like AoF, FF, and KOF98, the gameplay should be line on what to be expected from one of earlier games such as 96 to '98. I'm sure if most had the choice of having another KOF game or SNK stuck doing Pachinko games to the point of irrelevancy, I'm sure the former is a much more appealing option. When they got acquired Leyou Technologies in March 2015, this was SNK's chance to go back to making console games. They were more or less stuck doing Pachinko games. SNK currently probably can't afford to do SFV or Xrd level of detail anyways. ![]()
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